Ary Antónia Nikolett (2024) The connection between sales and branding within the gaming industry, specifically in League of Legends. Faculty of Commerce, Catering and Tourism.
PDF
Ary_Antónia_Nikolett_Thesis.pdf Hozzáférés joga: Available at the computers of the University Download (1MB) |
|
PDF
Antónia Nikolett Ary_BGE_20240528.pdf Hozzáférés joga: Bizalmas dokumentum (bírálat) Download (173kB) |
|
PDF
BA KM angol bírálati lap BELSŐ_Ary_Antónia_Kovács_A.pdf Hozzáférés joga: Bizalmas dokumentum (bírálat) Download (178kB) |
Abstract
The goal of this research is to analyze the perception of brand image in the video game industry in connection with sales. To present and discuss the role of building brand image in online games, specifically within League of Legends developed by Riot Games back in 2009. The research also aims to explore and identify the relationship between brand image and video games as a brand. Through these results, I will try to prove the following hypotheses: 1. Visual experience is a highly influential factor of player engagement, which is to be an ultimately informing strategy of sales. 2. Players are driven by the force of the gaming experience and do not place much emphasis nor derive much value from the social or prestige aspects associated with gaming.
Institution
Budapest Business University
Kar
Faculty of Commerce, Catering and Tourism
Department
Kereskedelem Tanszék
Tudományterület/tudományág
UNSPECIFIED
Szak
Item Type: | Thesis (UNSPECIFIED) |
---|---|
Uncontrolled Keywords: | brand management, branding, marketing, online video games, sales, video game industry |
SWORD Depositor: | Archive User |
Depositing User: | Archive User |
Date Deposited: | 2024. Jul. 15. 10:12 |
Last Modified: | 2024. Jul. 15. 10:12 |
Actions (login required)
View Item |